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  • wana play some Risk?

    OK is is a cheap ass version of it called imperial take over, but it is pretty much the same thing

    Free to play. Risk online armies in this browser based strategy board game. Join players from around the world without a download.


    Does not cost anything to make an account. You can upgrade for money but all it lets you do is keep games private and a few other things.

    my name is BroncoArmada
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  • #2
    I'll play you, how long does it take to play a game? Can't spend over an hour.

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    • #3
      not sure,

      but you have 24 hours to take your turn so if you are not around for a while you will not be screwed.

      Don't take south America from me, it's mine! mine!

      oh and the dice hate me
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      • #4
        I'm gonna have to fight you for it... I was going to go to Africa and be nice to you but that blue guy has played a lot. He'll prolly kick my .

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        • #5
          Originally posted by Zealander View Post
          I'm gonna have to fight you for it... I was going to go to Africa and be nice to you but that blue guy has played a lot. He'll prolly kick my .
          You can have it. green guy wants it as well I see.

          I want asia now.

          The world will bow down to the chinese
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          • #6
            hey man this is going to take way to long... I can't partake. I gotta get studying. Maybe we can play a 1 on 1 game sometime or something. I'll see you later, good luck.

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            • #7
              OMG Risk is the most EPIC game EVER!!!

              But playing online takes out half the fun, like in real life when your playing you get all the emotional outburst when that single guy takes out an attacking force of like 10 and stops your invasion completely AAAAAAAAHHH SUX.

              But I used to play all the time w/ my bro and my dad, this is how it inevitably went no matter what.

              First few turns, everyone hammers out their territory, usually everyone got at least 1 continent with a few still disputed.

              For the next 10-20, massive build ups by everyone, a few minor skirmishes to solidify even more territory.

              For the remainder of the game, full out conflict, with the average army size around 40-50 guys slugging it out.


              Estimated game time- 10-12 hours.

              Was it worth it?


              Hell F-ing YEAH!!!
              A book I wrote

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              • #8
                Originally posted by Cutler'stheMan View Post
                OMG Risk is the most EPIC game EVER!!!

                But playing online takes out half the fun, like in real life when your playing you get all the emotional outburst when that single guy takes out an attacking force of like 10 and stops your invasion completely AAAAAAAAHHH SUX.

                But I used to play all the time w/ my bro and my dad, this is how it inevitably went no matter what.

                First few turns, everyone hammers out their territory, usually everyone got at least 1 continent with a few still disputed.

                For the next 10-20, massive build ups by everyone, a few minor skirmishes to solidify even more territory.

                For the remainder of the game, full out conflict, with the average army size around 40-50 guys slugging it out.


                Estimated game time- 10-12 hours.

                Was it worth it?


                Hell F-ing YEAH!!!
                Playing in person games last about 1-2 hours.

                BLITZ BLITZ BLITZ
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                • #9
                  If you like Risk you might like Dust

                  Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition. At the beginning of each turn, players select a card from their hand. This card represents their strategy for the coming turn and to a large extent dictates the actions a player can take. During their production phase, players spend production points to buy additional factories and units. Each individual unit type has its own unique statistics and effects, so players have to carefully consider the composition of their armies. In combat, players alternate rolling dice and destroying units until one side has been eliminated (either due to casualties or retreats) or a cease-fire is declared. At the end of each game round, players score victory points for power sources, capitals, and majorities they control. The player who controls the most land areas earns bonus victory points, as does the player who controls the most sea areas and the player who controls the most production centers. The first player to amass a set number of victory points while also controlling a capital is the winner. Only once a player has amassed at least half the victory points required to win can he or she attack an enemy capital. Once the war has been so escalated, however, then all players are free to attack capitals. Dust English Rules Premium Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Prem_Eng.pdf Dust English Rules Epic Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Epic_Enig.pdf Backstage http://www.kaleidosgames.com






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