Originally posted by Bernie24
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Originally posted by Alastor View PostI'll answer this in a second.
It depends on what you define as great and what exactly "game play" encompasses I think.
Actually, they're rebuilding the entire program from the ground up. That should produce a better product in this case though.
And again, I think you feel that the game is well balanced and that there aren't any inherent flaws in their game system, when that's really not the case.
Take a look at Bethesdas own boards. Archery doesn't work. One can't survive in Oblivion as an archer. It's tough as any kind of physical character unless exploits are used, but possible. In fact, the character is still item dependent regardless of the character type - which is a flaw in itself - but it gets better if one goes the magic rout.
For most characters though, it's a matter of struggling through and hitting the Blind Moth Temple (where no one fights) over and over again until they get the uber-gear in order to be viable characters at level 45ish or higher. Then again once they have the uber gear they're damn near invincible too. There doesn't seem to be a way to be in the middle very easily.
That's poor game design.
I already listed a ton of issues above that are pretty major issues. You guys chose to ignore them or consider them minor. They're really not minor though. They may have been minor to your experience because of the character you played or from how you played, but they're really not minor. They're significant, and there's more than I listed.
No, I really don't.
I think the game played nicely and had some interesting aspects. As a game system however, it's really not very well constructed.
Also the issues you mentioned are pretty much in every Bethesda RPG game, and I don't conisder them issues that ruin the game for me. Maybe it's just you. Usually the only glitches that I've encountered in Bethesda games that I hate are ones that prevent you from finishing a quest or objective, or cause your whole system to crash. Bethesda has always been notorious for those types of problems.
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Originally posted by Amari24 View PostI'm not sure I follow. My character mains archery, but I still carry 2-3 short blades with me just incase, but most of the time, I'm able to beat most of my enemies with just archery.
What level is your archer? What gear, stats, bow and arrow? Are you using alchemy? If so how many poisons of what kinds?
Also I know they're using a different engine, what I meant was it's not like they're changing the gameplay. It's still an open world RPG just like the other Elder Scrolls', they're using a different engine yes, but at the end of the day it's basically still the same thing as the other games.
Also the issues you mentioned are pretty much in every Bethesda RPG game, and I don't conisder them issues that ruin the game for me. Maybe it's just you. Usually the only glitches that I've encountered in Bethesda games that I hate are ones that prevent you from finishing a quest or objective, or cause your whole system to crash. Bethesda has always been notorious for those types of problems.
Some people "come to accept" that Bethesda makes games with those flaws, but I've never played a Bethesda game before Oblivion.
I've never been much of a fan of accepting an issue just because it's always been present either, so that probably contributes to my stance.
Modern games shouldn't be this buggy. Not if they want to resonate in the mainstream at least.
Bear in mind that with Bethesda's success with Oblivion, at least two other companies (EA and one other that I don't recall) both began to launch projects to challenge their market. I worked for EA at the time. The concept of challenging them didn't seem to be based on the idea that EA would create a larger world or a more robust story, but that they could build a simpler, yet more well-functioning game.
As it turns out the economy continued to tank and several EA offices and subsidiaries closed down, and many projects were scrapped. The project that would challenge Oblivion was among the projects that got scrapped/placed on hold because of the development cost at a time when the economy was retracting.
But the opportunity was there, and there are at least two companies - big companies - out there that are eying this market. I can't speak for the other company, but I can to some extent speak about EA. It's not because they felt they could deliver a bigger game or a more robust story that they felt they could take a large chunk of the Bethesda fan base in as customers, it's because they felt they could produce a fundamentally more sound game and then build on it moving forward.
I'm not a fan of the games EA makes, and I don't like the way they treat customers. I stopped buying Madden for this very reason. My hope is that Bethesda's shuts that door before EA (or someone like them) takes a large chunk of that market, forces a merger, and then we lose Bethesda the same way we've lost many other good game companies over the years.
Mainstream gamers have different expectations than the "traditional" Bethesda fan base in terms of quality. Until Oblivion came out on the 360 and PS3, it was largely a niche gamer market. Even now it's a popular game among many, but it's still not what I'd consider "mainstream."
It does have that potential present however. Bethesda could rock the gaming world with Skyrim. They've got to take into account mainstream gamers for that to happen though, and modern mainstream gamers aren't willing to accept that "this is how they've always made games."
They want a game that works. Correctly. The first time.
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Originally posted by Alastor View PostWhat level is your archer? What kinds of enemies are you talking about? I can take my level 46 archer into a Necro cave and do pretty well by taking out the Necros. But go into a goblin cave or a grummite cave and I pretty much just sneak through it completely.
What level is your archer? What gear, stats, bow and arrow? Are you using alchemy? If so how many poisons of what kinds?
Right. Fair enough. I think that since they've built a new game engine - one that is specific to their game, it'll produce less bugs. That's my hope at least. The game creation tools should be much more solid this time around. I hope. They should be at any rate.
Ah.
Some people "come to accept" that Bethesda makes games with those flaws, but I've never played a Bethesda game before Oblivion.
I've never been much of a fan of accepting an issue just because it's always been present either, so that probably contributes to my stance.
Modern games shouldn't be this buggy. Not if they want to resonate in the mainstream at least.
Bear in mind that with Bethesda's success with Oblivion, at least two other companies (EA and one other that I don't recall) both began to launch projects to challenge their market. I worked for EA at the time. The concept of challenging them didn't seem to be based on the idea that EA would create a larger world or a more robust story, but that they could build a simpler, yet more well-functioning game.
As it turns out the economy continued to tank and several EA offices and subsidiaries closed down, and many projects were scrapped. The project that would challenge Oblivion was among the projects that got scrapped/placed on hold because of the development cost at a time when the economy was retracting.
But the opportunity was there, and there are at least two companies - big companies - out there that are eying this market. I can't speak for the other company, but I can to some extent speak about EA. It's not because they felt they could deliver a bigger game or a more robust story that they felt they could take a large chunk of the Bethesda fan base in as customers, it's because they felt they could produce a fundamentally more sound game and then build on it moving forward.
I'm not a fan of the games EA makes, and I don't like the way they treat customers. I stopped buying Madden for this very reason. My hope is that Bethesda's shuts that door before EA (or someone like them) takes a large chunk of that market, forces a merger, and then we lose Bethesda the same way we've lost many other good game companies over the years.
Mainstream gamers have different expectations than the "traditional" Bethesda fan base in terms of quality. Until Oblivion came out on the 360 and PS3, it was largely a niche gamer market. Even now it's a popular game among many, but it's still not what I'd consider "mainstream."
It does have that potential present however. Bethesda could rock the gaming world with Skyrim. They've got to take into account mainstream gamers for that to happen though, and modern mainstream gamers aren't willing to accept that "this is how they've always made games."
They want a game that works. Correctly. The first time.
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Originally posted by Amari24 View PostLol I honestly don't know. I'm pretty sure I'm still level 45, and my Marksmen I'm not sure about. I'll be playing today so I'll be back to clearify that later. As for the enemies, it's the usual. A group of Goblins can be tough, but what I do is put on some light armor, even though it effects your Marksmen ability, it offers great defense. Nercomancers I can take out effortlessly, and I haven't tried fighting grummites using range, I usually use my daggers and short blades against them.
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Originally posted by Alastor View PostI'd like to do a comparison at some stage. We can both post our stats and our gear, and then we can raid the same dungeon together and compare results. I think that would be fruitful for the discussion. A small dungeon of course, but a dungeon none the less that we both try.
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Originally posted by Alastor View PostI'll answer this in a second.
It depends on what you define as great and what exactly "game play" encompasses I think.
Actually, they're rebuilding the entire program from the ground up. That should produce a better product in this case though.
And again, I think you feel that the game is well balanced and that there aren't any inherent flaws in their game system, when that's really not the case.
Take a look at Bethesdas own boards. Archery doesn't work. One can't survive in Oblivion as an archer. It's tough as any kind of physical character unless exploits are used, but possible. In fact, the character is still item dependent regardless of the character type - which is a flaw in itself - but it gets better if one goes the magic rout.
For most characters though, it's a matter of struggling through and hitting the Blind Moth Temple (where no one fights) over and over again until they get the uber-gear in order to be viable characters at level 45ish or higher. Then again once they have the uber gear they're damn near invincible too. There doesn't seem to be a way to be in the middle very easily.
That's poor game design.
I already listed a ton of issues above that are pretty major issues. You guys chose to ignore them or consider them minor. They're really not minor though. They may have been minor to your experience because of the character you played or from how you played, but they're really not minor. They're significant, and there's more than I listed.
No, I really don't.
I think the game played nicely and had some interesting aspects. As a game system however, it's really not very well constructed.
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