Announcement

Collapse
No announcement yet.

Assassin's creed 3 Main character

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Looks awesome. I bet running through the treetops is going to be really cool.

    I wonder if the assassin's guild will still be strong and if they'll have the on-call killers still. I didn't really fight that much in revelations, just walked around pimp-killing. I wouldn't mind that at this stage the guild starting to break up (isn't the couple people running the animus with you pretty much all that's left? that downfall has to start somewhere)

    Still unsure of what to expect from the towns, but the game sounds huge. I don't think settlers were big on two-story buildings.

    Not excited for the thrown in leveling system. Not every game has to be an rpg. AC had plenty collecting weapons and armor already.

    Comment


    • #62
      Originally posted by theMileHighGuy View Post
      I wouldn't mind that at this stage the guild starting to break up (isn't the couple people running the animus with you pretty much all that's left? that downfall has to start somewhere)
      **********If you haven't played revelations don't read this************

      The guild is limited and fractured, but there were other cells scattered all over the globe, using the animus system, and doing the same thing they were doing with Desmond. They were all searching for information regarding the "First Civilization" and how to save the earth from an unknown danger. I don't think Desmond is like "The One" or anything, just one of a few assassins with a lineage pertinent to unveiling the information they're looking for from the "First Civilization". It looks to me like this has been what the Assassins and the Templars have all been trying to do throughout all the games and their history. Gathering this ancient information trail of breadcrumbs left behind by the "First Civilization" to save the earth from another earth destroying Solar Flare (the unknown danger). The Templars and the Assassins both want to use the information to "save the earth" but they have different idea of how to do it. I think at the end of Revelations that Jupiter guy was talking about a main vault hidden someplace with the information they needed to save the earth from the Solar flare, and that's how it left off.

      So there are still operating factions of Assassins in the present day, but the Templars are a much more powerful organization by the time it becomes present day. I'd venture a guess that you're right and it's going to show a degradation of the strength of the Assassins, and a more powerful Templars. Because of the prevalence of Free Masons during the American Revolution, I'm thinking we're going to be seeing some of that mixed in to the story too. Can't wait to see some of the Founding Fathers and the bigger name figures of the Revolution. If Benjamin Franklin isn't in it I will be disappoint

      I can't wait for this new game. This series is definitely one of my favorites of all time.
      sigpic

      Comment


      • #63
        Originally posted by theMileHighGuy View Post
        Not excited for the thrown in leveling system. Not every game has to be an rpg. AC had plenty collecting weapons and armor already.
        A leveling system doesn't mean it's an RPG. I think it's the easiest way for a developer to add more depth to the gameplay without sacrificing the fun factor. Even Crysis 2 had a leveling system and that was a corridor FPS.

        I think having the ability to level up your damage, health and defense, and not have the weapons and armor you buy dictate those aspects, may be a better way of going about it. Some of the coolest stuff you could buy was always low tier compared to the high rated stuff you didn't really want your character using/wearing.

        Comment


        • #64
          For those interested, Monday at 11:30AM EST/8:30AM PST, IGN will have a live stream debut of the ACIII trailer.
          sigpic
          Adopted Broncos:
          EmmanuelSanders

          Comment


          • #65
            Originally posted by canadiansbronco View Post
            New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.

            More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.

            A new traversal approach that has players leaping and climbing trees and mountain cliffs.

            Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close
            ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.

            Judging by the images, the faces really are quite good.

            Combat is focused on putting you on the offensive and based on speed/momentum.

            The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.

            Character details:

            George Washington: Interacting with Washington is one of the core relationships of the game.

            Benjamin Franklin: He's not a convenient inventor a la Da Vinci.

            Charles Lee: His role is a mystery.

            The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.

            "It's not just going to a historical building now; it's going to a historical event."

            Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."

            Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.

            The overall story is still centered around the Assassins versus the Templars and Connor's journey.

            Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.

            The French and Native Americans will also feature in the game, as was probably really obvious.

            The modern day stuff relates to that location in New York at the end of Revelations.

            There will be all sorts of wilderness in the game referred to as the Frontier.

            The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.

            The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.

            You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.

            The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.

            Connor does have a hidden blade.

            The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.

            The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.

            In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.

            There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.

            There will be a goods based economy, a new property system, and more Desmond stuff.

            There's going to be some new puzzle thing like the first person Tetris.

            There's a new Animus database known as Animus 3.0.

            They're not unveiling anything about the multiplayer yet.

            There will be more platforming levels.

            Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.

            They imply there is something resembling the Brotherhood system of picking up fellow assassins.

            Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.

            There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.

            The game has fast travel because the game has more traveling.

            Don't expect more tower defense.

            You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.

            The cities have a lot more subtle detail now in terms of ambient things that happen.

            You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.

            Connor enters battle with two weapons. The game uses the same controls in and out of battle.

            The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.

            There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.

            You can use human shields and other context sensitive moves.

            They want you to constantly move in battle.

            There are lots of secondary attacks like the one shot pistol on the Y button.

            There's a new dynamic camera to track the action and make it look as cinematic as possible.

            There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.

            They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.

            They also try to keep you more in control of the combat than ever before.

            Game Informer really loves their animation system.

            There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.

            They're aiming for accuracy by having historical dialog consultants and actual Native American actors.

            This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.

            They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
            Thanks for the massive spoiler


            sigpic


            FA Targets: DT Jason Jones, DT Pat Simms, S Reggie Smith, LB Dan Connor



            :cool:

            Comment


            • #66
              leveling adds addiction to games

              i love it! lol
              sigpic

              Comment


              • #67
                Originally posted by getlynched47 View Post
                Thanks for the massive spoiler
                How is that a spoiler ?! its info on the game...
                sigpic

                Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.

                Comment


                • #68
                  Here's the Announcement trailer.

                  Makes me wonder if there will be conversations with President Washington.

                  sigpic
                  Adopted Broncos:
                  EmmanuelSanders

                  Comment


                  • #69
                    Originally posted by Amari24 View Post
                    A leveling system doesn't mean it's an RPG. I think it's the easiest way for a developer to add more depth to the gameplay without sacrificing the fun factor. Even Crysis 2 had a leveling system and that was a corridor FPS.

                    I think having the ability to level up your damage, health and defense, and not have the weapons and armor you buy dictate those aspects, may be a better way of going about it. Some of the coolest stuff you could buy was always low tier compared to the high rated stuff you didn't really want your character using/wearing.
                    Well different weapons and armor do dictate how much damage you deal and receive... so I thought it was a pretty good system. I'm one man fighting an army of templars, I'm less concerned that my shin guards don't match my breastplate.

                    Would rather leveling bonuses in addition to the traditional weapons and armor system, which is probably what it will be. For everyone's sake lets hope it's a better system than what Crysis 2 threw together in 5 minutes.

                    Originally posted by InsaneBlaze23 View Post
                    Here's the Announcement trailer.

                    Makes me wonder if there will be conversations with President Washington.
                    Awesome. Washington will be an interesting friend. He'll probably be similar to Da Vinci.
                    Last edited by theMileHighGuy; 03-05-2012, 04:14 PM.

                    Comment


                    • #70
                      Originally posted by InsaneBlaze23 View Post
                      Here's the Announcement trailer.

                      Makes me wonder if there will be conversations with President Washington.

                      There is a picture of conor riding on a horse next to washington and their are leading a company of soldier in the forest so there will definetly be something there

                      Edith: There ya go
                      Last edited by canadiansbronco; 03-05-2012, 03:47 PM.
                      sigpic

                      Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.

                      Comment


                      • #71
                        Originally posted by theMileHighGuy View Post
                        Well different weapons and armor do dictate how much damage you deal and receive... so I thought it was a pretty good system. I'm one man fighting an army of templars, I'm less concerned that my shin guards don't match my breastplate.

                        Would rather leveling bonuses in addition to the traditional weapons and armor system, which is probably what it will be.



                        Awesome. Washington will be an interesting friend. He'll probably be similar to Da Vinci.
                        They said the historical character will be true to what they where so dont excpect a da vinci kind of character
                        sigpic

                        Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.

                        Comment


                        • #72
                          Originally posted by canadiansbronco View Post
                          How is that a spoiler ?! its info on the game...
                          I was being sarcastic, homie


                          sigpic


                          FA Targets: DT Jason Jones, DT Pat Simms, S Reggie Smith, LB Dan Connor



                          :cool:

                          Comment


                          • #73
                            sigpic

                            Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.

                            Comment


                            • #74
                              Originally posted by getlynched47 View Post
                              I was being sarcastic, homie
                              Ah well my bad but you never on these boards anymore
                              sigpic

                              Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.

                              Comment


                              • #75
                                Originally posted by canadiansbronco View Post
                                They said the historical character will be true to what they where so dont excpect a da vinci kind of character
                                Oh, well he might not make you anything but I assume you'll talk to him several times. Hopefully. AC always manages to sneak a history lesson or two in.

                                Comment

                                Working...
                                X