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  • Madden 13; Making Changes.

    The article speaks for itself.

    At my guess they saw IGN's video and wanted to make a change.

    Improving Madden NFL 13 starts with making the game look and feel like a polished NFL package. Each time you head to kickoff, EA wants this to look like an NFL game you'd be watching on Sunday afternoon. That means the generic overlays are dead. Now, everything's blue, silver and strikingly similar to a CBS telecast -- a feeling driven home by Jim Nantz and Phil Simms manning the commentary booth. Each game opens with a lip-synced cutscene of the boys in the press box as they give you a rundown of the matchup and a bit of history. From there, EA's promising constant chatter and adlibbing; thus, burying last year's awkward pauses and terrible audio patchwork.

    There's motion blur for the on-field action, depth of field effects, sharper field art and the return of halftime states, but this is the icing on the cake. After a few games, we'll all start skipping the introductions and get over the fact that every stadium's press box view is the real life one. Gameplay is where it's at, and EA has done a bunch to make it feel fresh.

    Now, NCAA Football fans, let's have a chat. Below is an infographic showcasing all the bells and whistles EA has added to Madden NFL 13, and you're likely to notice the list is pretty much the NCAA Football 13 list from last week. See, there is still a Madden team and an NCAA team at Tiburon, but there's also a gameplay team that oversees both games. This way the best minds are working on both products and the games can evolve together.



    Not too shabby, right? The developers said they're really focusing on "pass and catch" this year, and the additions above seem to be up that alley. Here's some more explanation if pretty 49ers infographics aren't enough.

    Dropbacks - No longer will every snap look the same. Quarterbacks are getting 7-step drops, 5-step drops and so on. EA doesn't want you holding down on the stick to try and get away from the line -- let the QB do his job.

    Trajectories - Remember last year when you'd throw a screen pass and the ball would arc in the air just long enough for the defender to screw everything up? Tiburon's created 25 trajectories to get the ball to the receiver in the most appropriate way. This means shovel passes, dumps and so on. Sure, you could always choose between a bullet or a lob in Madden NFL 12, but the trajectory of the ball was always the same. Not anymore.

    QB Avoidance Moves - You're going to move slower in the pocket this time around -- at least when looking to pass -- but now you have the eight directions of the right stick to move your quarterback. These little stab moves buy you time to get free and make the play.

    Receiver Awareness - All those times when you'd complete a pass well before the receiver completed his route? You're not going to be doing those as much if EA has its way. This year, the icons over receivers will light up when a player is expecting a pass. This doesn't mean he's open. This just means the receiver is looking for the ball. Similarly, you can throw when the icon isn't lit up, but the chances of a catch are lower.

    Read & React Defense - The days of the blind swat are over. To make a play, the defender is going to have to have his eyes on the ball. Also, coverage is going to be disguised this year. If the offense sends a man in motion, zone coverage is going to send a man, too, so as not to tip its hand.

    How Does All That Feel?
    Unlike NCAA Football 13, I got lots of time to play Madden, and the changes feel good. Good to the point that I might be more excited to jump in and fool with this slick version of Madden more than the tried and true NCAA franchise.

    The new ability to lead passes with the left stick is going to really help my scramblin' ways once I get the hang of it. I still fell victim to a Play Action Sack, but I was playing as the Bears, so that's probably more on Cutler's O-line than anything else.

    Still, the thing I'm most ready to get more time with is switching to user-control on players. I've tried to take control of receivers as the ball is in the air to them for years in Madden, but I always seem to lose a step or get off my route. This year, EA has slowed down switching to receivers and defenders so that chumps like me have a chance. I didn't get a chance to really kick the tires on this, but I'm looking forward to doing it one day.
    http://ps3.ign.com/articles/122/1223700p1.html
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  • #2
    Wasn't going to get 13, 12 sucked too bad but EA may have sucked me in again. My biggest beef with 12 was the crappy passing this seems to heavily address it.
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    • #3
      Ewwwwww Phil Simms......
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      • #4
        Someone is gna find a glitch play to totally take advantage of the man in motion stuff (d guy shadowing)

        What they need to do more than any of this (as nice as this stuff is) is ENSURE ppl can't run the same plays over and over with success

        If a guy is running the SAME TWO run plays time after time (pitch/counter) the D needs to be smarter and start taking it away

        That's the biggest thing

        If a guy always runs the same 2 pass plays the D needs to smarten up and start taking it away

        Make people ACTUALLY DEVELOP A REALISTIC DAMN GAMEPLAN

        By FAR, my biggest pet peeve Madden after Madden...n ofcourse eliminate all glitch plays

        They didn't have one freakin patch last year

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        • #5
          franchise mode is the one thing i want them to fix every year and ea continues to ignore it

          what good is all this "new" game play if the modes you play in continue to get worse every year...if they dont fix up franchise mode im going to skip out again

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          • #6
            Originally posted by captainbronco View Post
            franchise mode is the one thing i want them to fix every year and ea continues to ignore it

            what good is all this "new" game play if the modes you play in continue to get worse every year...if they dont fix up franchise mode im going to skip out again
            Cuz online is where it's at...franchise or not

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            • #7
              I hope they take out all the cut day crap in franchise mode.

              I've played franchise mode once-- and for a reason it was only once. After the preseason at had 4 or 5 guys rated 40's with F potential.. Wth is the point?

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              • #8
                Originally posted by SoundsOfSuccess View Post
                I hope they take out all the cut day crap in franchise mode.

                I've played franchise mode once-- and for a reason it was only once. After the preseason at had 4 or 5 guys rated 40's with F potential.. Wth is the point?
                I actually liked that.

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                • #9
                  Originally posted by SoundsOfSuccess View Post
                  I hope they take out all the cut day crap in franchise mode.

                  I've played franchise mode once-- and for a reason it was only once. After the preseason at had 4 or 5 guys rated 40's with F potential.. Wth is the point?
                  Ya that whole thing was stupid....their ratings on rookies coming out (new prospects) in that game were all messed up

                  Corners with 50spd...like uhhh no GM is that clueless about his players in preseason

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                  • #10
                    Originally posted by SoundsOfSuccess View Post
                    I hope they take out all the cut day crap in franchise mode.

                    I've played franchise mode once-- and for a reason it was only once. After the preseason at had 4 or 5 guys rated 40's with F potential.. Wth is the point?
                    I actually liked that it gave a feel to the game. Those really poor players are rookie UDFA so 95% of terrible, usually better to just cut them, unless during the preseason game they seemed some what good. I have hit on 2 of them, and one of them was with my broncos franchise and I managed to hit on a FB that was 70 with B potential. So it makes it more unique, and if you didn't want to risk it cut all them, but make sure they weren't the ones you drafted lol.

                    I just hope these new pass trajectories actually work, because the only having one is what created the illusion of super LB's. Because watching the replays I noticed they really weren't jumping that high to swat my pass down. Granted I was throwing to a guy 20 yards behind them it was just the trajectory of the dang ball that created them.

                    And I really hope the read and react D does well, because I think this change affects the Offense in that your allowed to throw before they cut. But I'm not completely sure on that, but if that is the case, and a working PA would be awesome.

                    But honestly I could care less about the presentation, but I know people really enjoy having the feel of a real game, I just want it to play like a real game lol.




                    Adopted Broncos:
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                    • #11
                      ^ 10000% agree with your last line

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                      • #12
                        Originally posted by #24 Next Champ View Post
                        Cuz online is where it's at...franchise or not
                        true but i dont play online so im hoping they fix franchise mode

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                        • #13


                          :usa: *** God Bless Our Military Men And Women*** :usa:

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                          Adopted Bronco 2015 CJ Anderson

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                          • #14
                            I skipped this years Madden because I didn't like anything about this years version.

                            I also miss the 2k football games. They were way ahead of madden and probably would've took over like they did with basketball before the big license deal.

                            My little brother showed me backbreaker football a few months back and I swear that game has the most awesome tackling and physics ever put into any sports game. Awesome, but not deep enough.

                            Guess I'll have to hope EA gets it right this year

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                            • #15
                              430 new catches? 20 trajectory zones? No blind swats? Sorry, but this is stuff I'll have to see to believe. A lot of this "new" gameplay should've been in Madden '08.

                              I'll wait for more videos and credible reviews to show up before I consider buying it (when it's cheaper).

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