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  • NCAA 14 Football Video Game

    The first bit of information was released.

    http://www.operationsports.com/forum...ct-system.html

    NCAA Football 14 will see the introduction of the Infinity Engine, EA football's real time physics engine as well as a new feature called the 'Force Impact System'. The infinity engine will be ported over from Madden and improved somewhat over the Madden NFL 13 version, giving NCAA it's first taste of real time physics in the series' history.

    The Force Impact System seems meaningful as well, with new physics introduced to the running game which accounts for weight, speed, and more when changing direction. This should eliminate the 'swerve' running within the game, as it requires players to decelerate when making sharp turns. There will be improved stiff arms and line play with the new physics, and improved blocking AI which I was told was completely overhauled. NCAA 14 also will feature a new speed burst which will trigger automatically when you get into the open field.

    I will have more on all of these features as I polish up an article from a recent interview I did with EJ Manual, former Florida State QB. Expect that to hit by early afternoon!
    Hopefully this means foot planting, but I'm going to assume that it will be like NHL where they slowly implement it. So I guess foot planting will be more geared towards the ball carrier and less on those without the ball.

    But the biggest thing I see and I hope is true is the line play, because that is what I believe will allow this game to finally be a good game. Line play has been terrible and really takes away from the game.


    Also I saw this posted and it would be really interesting to see how they do it lol.

    [Quote]It looks like Ultimate Team is headed to NCAA Football 14. According to a pre-order bonus at GameStop, you will receive an exclusive NCAA Football Ultimate Team SEC Conference Pack, which includes key SEC players and bonus game extension to get your star player off the bench and back on the field.

    It remains to be seen how EA plans to implement Ultimate Team for a game which you can't have actual licensed players. Are they going to use generic players, past greats? One would think there has to be real players to have marketability for paid DLC, which is what the Ultimate Team modes are built around. It's not surprising EA is bringing this type of mode to NCAA, but it will be interesting to see how they implement it.

    What are your thoughts on Ultimate Team in NCAA Football 14?[Quote]

    http://www.operationsports.com/forum...ball-14-a.html





    Adopted Broncos:
    (2011-2013) Eric Decker
    (2014-2018) Bradley Roby
    (2019-Current) Drew Lock
    Adopted posters:
    Everyone

  • #2
    Also saw someone post this a recap of everything they have discovered and some look great like the locked audibles based on personnel. Glad i don't have to see a WR lined up as a RB or even worse a FB/TE and block just fine. Just hope this lives up to expectation.

    http://www.operationsports.com/forum...ow-so-far.html

    NCAA Football 14

    -Ultimate Team (GameStop preorder bonus)

    -Option Game improved (“We went through every single option play and determined who every guy should block, and who they should leave unblocked,” Richart said. “We’ve totally revamped the logic to go with brand-new animations and plays.” )
    -Numbers over defender's helmet for teaching
    -31 Option Types (different veer options, shotgun full triple options, shovel options, the Pistol)
    -New animations (defender shoot out or attacking the quarterback right away, so you’ll know right away what he’s doing in order to make the right play)
    -Down field blocking (offensive linemen making it to the second level and targeting the safeties)
    -Option pass is now simply a play-action pass
    -Bubble Screen worked on (players finally block the appropriate defenders in front of you as you take off for the first down)
    -New Spread Option play book (more than 20 new formations and 350 new plays)
    -Option Skill Training game
    -CPU ball carrier worked on (Added “NCAA 14” producer Ben Haumiller: “The computer is much smarter about using moves, getting to the outside, and timing the pitch.”)

    -Infinity Engine 2.0 (difference is downright staggering (not to mention, smooth))
    -Eliminated unrealistic post-play (randomly tripping over a foot and falling down (now they’ll actually step over random limbs), or teammates rolling all over each other, twisting their legs, and flipping around after the play was already blown dead)
    -Truck Stick (much more forceful impacts where the ball carrier can deliver the blow and you’ll see the defender fall back in much more natural, organic reaction.)
    -Better Stiff-Arming
    -Ball Carier/O-Line Avoidance (running back will stick his hand out and sidestep the blocker instead of making things easy on the defense by falling backward to the turf.)
    -Stumble Recovery System (flick either up or down on the right stick when their ball carrier trips. Pull back on the stick, and you can try to recover and keep running, or if you feel like you might be in jeopardy of taking a vicious Hit Stick from a nearby defender, you can simply flick forward to dive ahead while protecting yourself and the ball.)

    -Locomotion improved
    -Cuts while running (incorporate players making cuts as opposed to zigzagging their way down the field like past iterations)
    -Acceleration Burst Mechanic (be able to burst when you feel like you need to hit that extra gear)
    -Fatigue Meter (based on individual player ratings, and the more you do jukes, cuts and sprint, the more you’ll notice your meter drop dramatically.)
    -New running animation (“At the end of a play, if you run out of energy, you’ll see it on screen in their running motion and style,” added Richart. “You’re basically out of gas.”)
    -Return of "true" hit stick of old (There are a lot bigger collisions in the game this year, especially when you see a bigger defender square up on a little guy. You’re going to see train wrecks out there. The Hit Stick is back. I know people have felt that it has just been OK the past few years, and it wasn’t like it used to be, but with the new Infinity engine, you really feel the impact of the Hit Stick and dive tackles. Now when you dive at a runner, the force of the dive really exerts the momentum of the force, and the physics will take care of the rest.)u

    -New Play Calling
    -Call based on personnel (based on the number of backs, tight ends and receivers on the field)
    -Locked Audibles based on personnel (gone are the days of audibling between goal line and five wide to gain an advantage over defensive matchups by having a receiver running routes from the fullback position)




    Adopted Broncos:
    (2011-2013) Eric Decker
    (2014-2018) Bradley Roby
    (2019-Current) Drew Lock
    Adopted posters:
    Everyone

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    • #3
      This might be the first year in I don't know how many years I pass on NCAA and just wait for Madden.

      NCAA has always been a game I play from release until Madden comes out. Then it either goes towards the purchase of Madden or goes on the shelf for life.

      If anything I may just rent it and get a few days in.
      sigpic
      2012 Broncos Country Pick 'Em Challenge Champion

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      • #4
        Thanks for posting, I can't wait for this to come out. Ncaa Football is my favorite video game franchise, I've gotten it every year since I can remember. Lol

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        • #5
          Yeah I will try my best to keep this updated as information comes out. I usually get both games so once I start seeing anything for Madden I will start a thread for that to. But I like some of the Dynasty recruiting they did last year, but gameplay really needed a jump start, and if the line play and some of those other things are done it will be great.




          Adopted Broncos:
          (2011-2013) Eric Decker
          (2014-2018) Bradley Roby
          (2019-Current) Drew Lock
          Adopted posters:
          Everyone

          Comment


          • #6
            First time in over a decade that I have 0 plans or interest to get this game.

            I'm finally fed up with the same terrible product year in and year out.

            But also I simply wouldn't have time to play it anyway. If I did I would probably still be a sucker and get it.

            It may not be a great game but its the only option for college football.
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            • #7


              Here is a clip showing off the new running. In slow motion it looks a little funny but real time it looks decent. Still early so don't know if they will clean it up any or what, but I have high hopes since it seems they are going back to the core gameplay to fix what needs to be fixed.




              Adopted Broncos:
              (2011-2013) Eric Decker
              (2014-2018) Bradley Roby
              (2019-Current) Drew Lock
              Adopted posters:
              Everyone

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              • #8
                http://espn.go.com/blog/playbook/tec...t-look-preview

                I’ve been running the virtual option since “Bill Walsh College Football” on the Sega Genesis. That makes me either a wishbone expert or just plain old (although I’ll settle for being an old expert).

                So when I got my hands on “NCAA Football 14” for the first time at a special preview event in San Francisco, and some of the featured points of emphasis about the new game were all of the enhancements made to the option, I seriously spent the next 20 minutes reading the outside linebacker and either pitching the ball wide, or tucking it down and running as the Oregon Ducks. And I couldn’t get enough.

                And for gamers unfamiliar with how to run the various option plays, EA Sports is ready to teach you, even designating icons above certain defenders’ helmets to alert the offensive player about positioning, and whose movements in particular they need to read. So while running the read option to the right, the left outside linebacker will have a No. 1 over his head, and if he cuts inside, you’ll learn to pitch the ball to your running back. If the linebacker plays outside, then it’s time for the quarterback to keep the ball himself, cutting up inside the linebacker as he tries to work his way into the open field. Other plays, the linebacker will be the first read, but a defensive back will be the second read, so depending on the call, you might keep the ball when you see the linebacker get blocked, but when the safety moves up to make a play, you pitch the ball to your running back at the last second and try to work the sidelines for a long run.

                “We’ve gone crazy overboard revamping the option game this year,” said Larry Richart, “NCAA 14’s” central game-play designer. “There are 31 different option types in our game now, which include all the different veer options, shotgun full triple options, shovel options, the Pistol … any type of option play you can think of. We want to teach the user what they should be doing, because if you don’t know how to run the option, it can be complicated, it can be scary, and in years past, calling these plays, a lot of people didn’t know when to pitch, they didn’t know when to keep it, so now you’re going to see the defender you’re supposed to be looking at, and depending on what he does, you’ll either pitch it or keep it. The guys you’ll need to read will be indicated, and you’ll know the order you’ll need to look at them. We’ve even added new animations to the defense where you’ll see the defender shoot out or attacking the quarterback right away, so you’ll know right away what he’s doing in order to make the right play.”

                Courtesy of EA SportsRunning the ball will be more fluid and user-friendly in "NCAA Football 14."
                The open-field targeting of blocking receivers has also been completely revamped, so now your receivers will actually block the right players from the right position on the field, opening up new running lanes that just weren’t there before. You’ll even see the offensive linemen making it to the second level and targeting the safeties, no longer content to simply block any player in sight.

                “We went through every single option play and determined who every guy should block, and who they should leave unblocked,” Richart said. “We’ve totally revamped the logic to go with brand-new animations and plays.”

                The option pass has also been boosted. Where last year you had to hit A to snap the ball, then A again to bring the icons up, and by that time, your quarterback was stuck in some drop-back animation, eliminating all hope of a bubble screen and most likely leading to a sack, in “NCAA 14,” the option pass is now simply a play-action pass, with the game automatically going through the option fakes, allowing you to set up your passing play more quickly. And with the enhancements made to downfield blocking, the bubble screens are increasingly effective this year, as your players finally block the appropriate defenders in front of you as you take off for the first down.

                There’s even a new spread option playbook available that features all of these new plays and option types. That includes more than 20 new formations and 350 new plays to go along with a skill training practice game that will have you running the option like a champ. Then again, all of these improvements also carry over to CPU teams, so get ready to give up some yards on the ground this year if you’re not ready to defend all of these new option plays.

                Added “NCAA 14” producer Ben Haumiller: “The computer is much smarter about using moves, getting to the outside, and timing the pitch.”

                But the improvements to the option game aren’t the only big additions, as “NCAA Football 14” will finally reveal the enhancements made to the EA Sports Infinity physics engine. Last year, the new real-time physics system was left out of the “NCAA” series, angering fans who felt like it once again relegated the college game to “Madden’s” little brother status. But with Infinity Engine 2.0 debuting in “NCAA 14,” fans are going to see what another full year of tweaks can add to the game play, and the difference is downright staggering (not to mention, smooth). Gone are all the problems you saw in “Madden” with players randomly tripping over a foot and falling down (now they’ll actually step over random limbs), or teammates rolling all over each other, twisting their legs, and flipping around after the play was already blown dead.

                “This is a much more mature version than what you played in ‘Madden,’” Richart said. “But the big thing is, it’s physics you can play. We put a greater emphasis on the ball carrier, and now with the Infinity engine, you can really emphasize stiff-arms. In the previous version, you’d run, and when you pressed the stiff-arm button, it was a dice roll whether you hit or not. This year, you can see the ball carrier really punch. We added all new animations, and now you can hit the defender in the face mask, you can hit him in the shoulder, and depending on where you hit him, you’ll see him react differently to the move. Also, with the Truck Stick, you don’t have to worry about that silly NFL rule with the crown, and you’ll notice much more forceful impacts where the ball carrier can deliver the blow and you’ll see the defender fall back in much more natural, organic reaction.”

                Runners will also be able to fend off defenders, pushing and shielding their way past a would-be tackler, even if they don’t smack them in the chops. Running backs will have more contextual awareness than years past, avoiding blocking linemen in a game-play tweak EA is calling “ball carrier avoidance.” “Madden 13” suffered from running backs flying into the offensive line, then falling down because they ran into the back of their guard or tackle. In “NCAA 14,” the running back will stick his hand out and sidestep the blocker instead of making things easy on the defense by falling backward to the turf.

                Courtesy of EA SportsThe Infinity Engine used in "Madden 13" has been improved and installed in "NCAA 14."
                Also new is a stumble recovery system, where gamers can flick either up or down on the right stick when their ball carrier trips. Pull back on the stick, and you can try to recover and keep running, or if you feel like you might be in jeopardy of taking a vicious Hit Stick from a nearby defender, you can simply flick forward to dive ahead while protecting yourself and the ball.

                Running locomotion has also been improved so direction changes will actually incorporate players making cuts as opposed to zigzagging their way down the field like past iterations. Auto sprint has also been removed in favor of an acceleration burst mechanic. So now, players won’t be running at full speed at all times. Using the right trigger, you’ll be able to burst when you feel like you need to hit that extra gear. But it’s not like you can turbo your way up and down the field at no cost, as EA has also added a fatigue meter at the bottom of each player, letting you know how much energy you have on every play based on individual player ratings, and the more you do jukes, cuts and sprint, the more you’ll notice your meter drop dramatically.

                “At the end of a play, if you run out of energy, you’ll see it on screen in their running motion and style,” added Richart. “You’re basically out of gas.”

                For hard-core fans, EA Sports has even added the ability to call plays based on personnel. This new play-calling type is based on the number of backs, tight ends and receivers on the field, and you’ll now be locked into calling audibles that match your personnel (gone are the days of audibling between goal line and five wide to gain an advantage over defensive matchups by having a receiver running routes from the fullback position). This will also take away the bug “NCAA” has had the past couple of years, where the CPU would come out in Wildcat, then audible into shotgun and try to throw a pass while the running back is locked in playing quarterback.

                But don’t think all of the improvements are limited to the offensive side of the ball, as the EA Sports crew seems to watch Jadeveon Clowney hits on constant loop at the office, putting added emphasis on polygon smashing thanks to the evolution of the Infinity engine.

                “The new physics also come into play on defense with the Hit Stick,” explained Richart. “There are a lot bigger collisions in the game this year, especially when you see a bigger defender square up on a little guy. You’re going to see train wrecks out there. The Hit Stick is back. I know people have felt that it has just been OK the past few years, and it wasn’t like it used to be, but with the new Infinity engine, you really feel the impact of the Hit Stick and dive tackles. Now when you dive at a runner, the force of the dive really exerts the momentum of the force, and the physics will take care of the rest.”




                Adopted Broncos:
                (2011-2013) Eric Decker
                (2014-2018) Bradley Roby
                (2019-Current) Drew Lock
                Adopted posters:
                Everyone

                Comment


                • #9
                  Last year I was really disappointed in NCAA. One of the things I loved was taking the draft classes from NCAA and uploading them to Madden. You could download draft classes with all real players from someone like pastapadre and have somewhat realistic teams moving forward. No longer could you make yourself, win multiple Heismans, then get drafted and continue your career.
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                  2012 Broncos Country Pick 'Em Challenge Champion

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                  • #10
                    Originally posted by TH3JUICEMAN View Post
                    Last year I was really disappointed in NCAA. One of the things I loved was taking the draft classes from NCAA and uploading them to Madden. You could download draft classes with all real players from someone like pastapadre and have somewhat realistic teams moving forward. No longer could you make yourself, win multiple Heismans, then get drafted and continue your career.
                    Yeah I doubt that makes a return yet. Because Madden and NCAA would have to get together and work out the kinks. And if they did included it I would think the stories would be removed from Madden, but then they would have to fix the drafting and how it ports over because those two things alone killed it.

                    Punters going in the top 5 made it so I never imported them because how poorly the two systems interacted. But I could see if they did get it to work that all draft info in Madden would be removed and then people would be up in arms.

                    But I also see where the having real players move on is great, just doesn't seem like something that would be practical right now since NCAA is fighting a law suit and may not even continue in the future.




                    Adopted Broncos:
                    (2011-2013) Eric Decker
                    (2014-2018) Bradley Roby
                    (2019-Current) Drew Lock
                    Adopted posters:
                    Everyone

                    Comment


                    • #11
                      "Hit stick is back"


                      All I need to know. I probably won't buy Madden this year, but NCAA is a definite for me. Quality games the past couple years regardless of how bad Madden has been.
                      Denver Broncos GM
                      Originally posted by Mosk
                      Joey Bosa ~ Jason Spriggs ~ Darian Thompson ~ Nick Vannett ~ Paul Perkins ~ Dan Vitale

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                      • #12
                        This could very well be the first time I buy an NCAA Football game. All the other years it was just Madden LOL.

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                        • #13
                          A new blog was released

                          http://www.easports.com/ncaa-footbal...-gameplay-blog

                          Breaking Down NCAA Football 14 Gameplay


                          College football is unpredictable, and now so is NCAA Football 14.

                          The addition of Infinity Engine 2 allows you to play true to your team with gameplay tuned with the college game in mind, bringing multiple college play-styles to life. Players have been significantly tuned to balance based on position and size, which means you’ll also feel momentum as you run with the ball. You’ll also notice updated player behavior after each play is over.

                          Here’s a look at specifically what you can expect with the new Infinity Engine 2.

                          The Power of Force Impact



                          Use new stiff-arm to create your own space around the outside

                          As we continually evolve the Infinity Engine, we have more control to build physics-based features to create more realistic player interactions on the field. The Force Impact System allows us to create more realistic hits that take momentum, speed, and mass into account. You can now feel the big plays on offense and defense, which provide a more real feeling than ever before.Offense wasn’t the only side of the ball that got some love, this year in NCAA Football 14 you will find the Hitstick is much more powerful than ever before. Deliver bone crushing hits and tackles to the unsuspecting ball carrier.

                          Players can now recover from a near tackle with the new Stumble Recovery, which you can see a ball carrier put their hand down on the turf and keep trudging along for more yards. Based on a combination of player attributes and the impact of the hit, this is a real-life movement from the field that makes a huge difference in the open field. The stumble recovery will help assist in those frustrating moments where you run into a defender and watch your player fall to the ground without any way to recover.



                          No longer at the mercy of the dice roll

                          With the Infinity Engine 2, things like dive tackles, trucks, and stiff arms are now driven by physics when timed correctly. All of these improvements to gameplay are made possible by the Infinity Engine 2, which allows for thousands of organic, unpredictable outcomes with some of the biggest hits we’ve ever seen in the NCAA Football franchise.

                          Swerve Not



                          You could drive a truck through that cutback lane

                          Another significant improvement to gameplay in NCAA Football 14 is the running game. This year, we enhanced the running game by enabling you to make hard cuts on the field. The running game is an integral piece of college football, and in order to deliver the most realistic experience, we’ve emphasized changing the running game to eliminate inauthentic turning and running. With NCAA Football 14 you can make more hard cuts, which give better feeling of better weight and realistic running.



                          Follow your blockers and run to daylight

                          Building a Better Back

                          One thing we’ve learned over the years is that running backs are almost never moving at full speed the moment they take the ball, and need to be patient to allow blocks to develop and find the hole. While we’ve previously put an emphasis on getting the running backs up to full speed as quickly as possible, this year we’ve tuned the game to give users more control over running backs behind the line, as well as when making moves in the open field.

                          Make the safety pay for taking a bad angle to the ball

                          We’re also aware that sometimes you need that extra burst of speed, so we’ve introduced an acceleration burst mechanic that allows you to hold the right trigger and reach top speed more quickly to get around the corner or evade a pursuing defender. There’s a tradeoff though, as running harder – as well as making moves like spins, jukes and cuts – drains your stamina faster, so you may lose your steam on long runs. We’ve included an on-screen stamina meter this year, so you’ll know exactly how much energy you’ve got left on any given play before you run out of gas.

                          Fans are encouraged to keep up to date by visiting the NCAA Football website, Facebook, and Twitterfor exclusive assets and unique insights into all this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.




                          Adopted Broncos:
                          (2011-2013) Eric Decker
                          (2014-2018) Bradley Roby
                          (2019-Current) Drew Lock
                          Adopted posters:
                          Everyone

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                          • #14
                            I hope that's all true. It was super annoying to watch someone take a handoff, sprint for the sideline and then cut up field without ever losing speed or momentum.
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                            Hooray, beer!

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                            • #15
                              Originally posted by CoryWinget81 View Post
                              I hope that's all true. It was super annoying to watch someone take a handoff, sprint for the sideline and then cut up field without ever losing speed or momentum.
                              Yeah they have a Q&T thread that I'm reading where people have gotten hands on with it back in March and they are saying that the Oline and Dline didn't get hardly any done to them But the one thing I did hear is that pulling guards don't turn around to block someone behind you.

                              Have a feeling NCAA isn't getting the best resource involvement due to the Trial that should conclude next Summer which is probably the same reason Importing drafts may still be out.

                              O forgot to put this up in the first post but:

                              Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.

                              NCAA Football Ultimate Team (to be released 5/15) – The much-beloved mode comes to the college game, allowing you to build up an unstoppable team.

                              Dynasty (to be released 5/28) – There’s no single path to success in college football, so build up your program into a powerhouse to fit your strengths and style of play by utilizing the brand-new Coach Skills.

                              Play a Season (to be released 6/17) – Focus purely on the on-field action and take your favorite team to a bowl game.




                              Adopted Broncos:
                              (2011-2013) Eric Decker
                              (2014-2018) Bradley Roby
                              (2019-Current) Drew Lock
                              Adopted posters:
                              Everyone

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